Creative audiences and cyberworlds: What users do when a platform closes?

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Published 09-12-2015
Israel Márquez

Abstract

This paper analyses the consequences of a digital platform closure and the activities of the users after this event. The starting point is the closure of the cyberworld There.com, one of the most popular social cyberworlds along with Second Life and Habbo. The study shows that audiences immersed in a situation of closure or end of a platform are particularly creative, participatory and collaborative in the search of new spaces in which keeping in touch and restoring their community, highlighting the solid, stable and enduring nature of the links and relationships woven on the Internet.

How to Cite

Márquez, I. (2015). Creative audiences and cyberworlds: What users do when a platform closes?. ZER - Journal of Communication Studies, 20(39). https://doi.org/10.1387/zer.15537
Abstract 470 | PDF (Español) Downloads 520

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