The city as a playground Relations between game design and urban realities
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Published
2014-06-01
Lara Sánchez Coterón
Abstract
The development of leisure in highly urbanized societies has been a key issue since the late nineteenth century. The space-time coordinates dedicated to spare time have been causing changes in the socio-cultural environment. Today's playing and gaming spheres, mostly digitally-driven, have a quite individual and private nature. The relationship between players is taking place mainly through the computer, in online multiplayer games. Nowadays we play games in our daily time to rest, and often even within the work place. This article aims to point out how, from the field of artistic creation, playful gestures are being proposed rescuing the eminent social and collective nature of traditional games, and their potential to promote social and physical transformation in the public space. The paper reviews some of the relationships between games and contemporary public spaces as well as the chances of recovering the nature of traditional games in the current context of urban games. It recognizes some tendencies in this field, related to a greater or lesser extent with the digital culture, using particular case studies. Projects like Urban Decoy, a game of chase designed for shopping center areas which contains a mocking and subversive hint, similar to primitive forms of football, such as traditional game La Soule. Also, inheritors of the current digital culture, as the algorithmic derive game Dot.Walk, or computer-mediated games like the urban adventure Uncle Roy all around you, in which new technologies expand the player experiences in the city.
How to Cite
Sánchez Coterón, Lara. 2014. “The City As a Playground: Relations Between Game Design and Urban Realities”. AusArt 2 (1). https://doi.org/10.1387/ausart.11901.
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Keywords
TRADITIONAL GAMES, INSURGENT RHETORICS, PLAY EXPERIENCES, SUBVERSIVE PLAY, URBAN GAMES, UBIQUITOUS TECHNOLOGIES, PLAYFUL POETICS
References
Baudrillard, Jean. (1979) 1981. "La pasión de la regla". En De la seducción, traducción de Elena Benarroch. Madrid: Cátedra
Blast Theory (Brighton UK). 2003. “Uncle Roy all around you”. Blasttheory.co.uk. www.blasttheory.co.uk/projects/uncle-roy-all-around-you/
Bosma, Josephine. 2004. “Constructing Media Spaces-The novelty of net(worked) art was and is all about access and engagement”. Josephinebosma.com, Sept. 8th. http://www.josephinebosma.com/web/node/20
Debord, Guy. (1958) 1999. "Contribución a una definición situacionista de juego". En Internacional Situacionista: Textos completos en castellano de la revista International Situationniste (1958-69); Vol 1, La realización del arte, Trad.-coord., Luis Navarro. Madrid: Literatura Gris
Eichberg, Henning. 2009. "Laughter in popular games: The other health of human play”. En Juegos tradicionales y salud social [Jeux traditionnels et santé sociale; Traditional games and social health], Guy Jaouen et al.; traductores, Silvia Sedano Campo et al.; coord., Carlos de la Villa Porras. Aranda de Duero: Asociación Cultural La Tanguilla
Fuggle, Sophie. 2008. "Discourses of subversion: The ethics and aesthetics of Capoeira and Parkour". Dance Research 26(2):204-22
Jaouen, Guy. 2009. "Entorno institucional de los juegos tradicionales de adultos y salud social". En Juegos tradicionales y salud social [Jeux traditionnels et santé sociale; Traditional games and social health], Guy Jaouen et al.; traductores, Silvia Sedano Campo et al.; coord., Carlos de la Villa Porras. Aranda de Duero: Asociación Cultural La Tanguilla
My Dad's Strip Club (UK) & Chris Graham. 2004. “Urban Decoy: A game of catch and chase”. Mydadsstripclub.com, 17 june. www.mydadsstripclub.com/page8/page8.html
Vaneigem, Raoul. (1967) 1972. The revolution of everyday life: The reversal of perspective. Translated by Donald Nicholson-Smith. Oakland CA: PM. Tít. orig.: Traité de savoir-vivre à l’usage des jeunes générations
Blast Theory (Brighton UK). 2003. “Uncle Roy all around you”. Blasttheory.co.uk. www.blasttheory.co.uk/projects/uncle-roy-all-around-you/
Bosma, Josephine. 2004. “Constructing Media Spaces-The novelty of net(worked) art was and is all about access and engagement”. Josephinebosma.com, Sept. 8th. http://www.josephinebosma.com/web/node/20
Debord, Guy. (1958) 1999. "Contribución a una definición situacionista de juego". En Internacional Situacionista: Textos completos en castellano de la revista International Situationniste (1958-69); Vol 1, La realización del arte, Trad.-coord., Luis Navarro. Madrid: Literatura Gris
Eichberg, Henning. 2009. "Laughter in popular games: The other health of human play”. En Juegos tradicionales y salud social [Jeux traditionnels et santé sociale; Traditional games and social health], Guy Jaouen et al.; traductores, Silvia Sedano Campo et al.; coord., Carlos de la Villa Porras. Aranda de Duero: Asociación Cultural La Tanguilla
Fuggle, Sophie. 2008. "Discourses of subversion: The ethics and aesthetics of Capoeira and Parkour". Dance Research 26(2):204-22
Jaouen, Guy. 2009. "Entorno institucional de los juegos tradicionales de adultos y salud social". En Juegos tradicionales y salud social [Jeux traditionnels et santé sociale; Traditional games and social health], Guy Jaouen et al.; traductores, Silvia Sedano Campo et al.; coord., Carlos de la Villa Porras. Aranda de Duero: Asociación Cultural La Tanguilla
My Dad's Strip Club (UK) & Chris Graham. 2004. “Urban Decoy: A game of catch and chase”. Mydadsstripclub.com, 17 june. www.mydadsstripclub.com/page8/page8.html
Vaneigem, Raoul. (1967) 1972. The revolution of everyday life: The reversal of perspective. Translated by Donald Nicholson-Smith. Oakland CA: PM. Tít. orig.: Traité de savoir-vivre à l’usage des jeunes générations
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