Territory, trace, and software Drawing as a graphic mediator in character design for animation

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Published 2026-07-14
Absalón Rincón Muñoz
César Augusto Mateus Medina
Paola Angélica Castro Salazar
María Angélica Martínez Wandurraga

Abstract

This article analyzes the role of drawing in character design for digital animation through a research-creation process developed in dialogue with the agricultural landscape of pineapple cultivation in Lebrija, Colombia. Against the idea that drawing is a preliminary stage destined to be replaced by computational processes, it proposes understanding drawing as a mediating operation between situated experience, graphic synthesis, and digital formalization. The study examines three moments of the creative process: storyboard, character sheet, and three-dimensional modeling. Through them, it explores how features of the agricultural landscape —cultivation rhythms, working postures, and material densities— are transformed into decisions related to line, composition, body, and movement. The analysis shows that the transition from drawing to software involves adjustments between manual gesture and the digital environment. From a research-creation perspective, drawing guides which aspects of territorial experience become algorithmic structures and which remain as situated graphic inscription.

How to Cite

Rincón Muñoz, Absalón, César Augusto Mateus Medina, Paola Angélica Castro Salazar, and María Angélica Martínez Wandurraga. 2026. “Territory, Trace, and Software: Drawing As a Graphic Mediator in Character Design for Animation”. AusArt 14 (2). https://doi.org/10.1387/ausart.28438.
Abstract 72 | PDF (Español (España)) Downloads 24

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Keywords

DRAWING, DIGITAL ANIMATION, RESEARCH-CREATION, AGRICULTURAL LANDSCAPE, THREE-DIMENSIONAL MODELING

References
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Articles

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