Territory, trace, and software Drawing as a graphic mediator in character design for animation
##plugins.themes.bootstrap3.article.main##
##plugins.themes.bootstrap3.article.sidebar##
César Augusto Mateus Medina
Paola Angélica Castro Salazar
María Angélica Martínez Wandurraga
Abstract
This article analyzes the role of drawing in character design for digital animation through a research-creation process developed in dialogue with the agricultural landscape of pineapple cultivation in Lebrija, Colombia. Against the idea that drawing is a preliminary stage destined to be replaced by computational processes, it proposes understanding drawing as a mediating operation between situated experience, graphic synthesis, and digital formalization. The study examines three moments of the creative process: storyboard, character sheet, and three-dimensional modeling. Through them, it explores how features of the agricultural landscape —cultivation rhythms, working postures, and material densities— are transformed into decisions related to line, composition, body, and movement. The analysis shows that the transition from drawing to software involves adjustments between manual gesture and the digital environment. From a research-creation perspective, drawing guides which aspects of territorial experience become algorithmic structures and which remain as situated graphic inscription.
How to Cite
##plugins.themes.bootstrap3.article.details##
DRAWING, DIGITAL ANIMATION, RESEARCH-CREATION, AGRICULTURAL LANDSCAPE, THREE-DIMENSIONAL MODELING
Berger, John. 2011. Bento’s sketchbook. New York: Pantheon
Galloway, Alexander R. 2012. The interface effect. Cambridge: Polity
Gombrich, Ernst H. 1960. Art and illusion: A study in the psychology of pictorial representation. New York: Pantheon
Groensteen, Thierry. 2007. The system of comics. Translated by Bart Beaty & Nick Nguyen. Jackson MS: University of Mississippi
Harley, John Brian. 1989. «Deconstructing the map». Cartographica 26(2): 1–20. https://doi.org/10.3138/E635-7827-1757-9T53
Ingold, Tim. 2007. Lines: A brief history. London: Routledge. https://doi.org/10.4324/9780203961155
Lefebvre, Henri. 1974. La production de l’espace. Paris: Anthropos. https://doi.org/10.3406/homso.1974.1855
Manovich, Lev. 2001. The language of new media. Cambridge MA: MIT
McCloud, Scott. 1993. Understanding comics: The invisible art. New York: HarperCollins

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
You are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material
- for any purpose, even commercially.
https://orcid.org/0009-0000-8573-7527