The college classroom as a space for creative memory: Designing educational historical games

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Published 15-06-2014
Pablo Álvarez Domínguez

Abstract

The Didactics of the History of Education has an important future in the design and development of new educational practices in the university education. The classroom at University is a creative space for the safeguard, put in value and diffusion of the history and the educational memory, and appears as a qualified context and scene where the information is transformed in knowledge, and the educational value of some practical experiences reaches a high level. In this paper, I present the result of a classroom innovative experience, tied to propitiating didactic significant processes linked to teaching and learning the subject of History of Education at University. The paper gathers description, characteristics, repercussions and impact of the design of didactic games for the knowledge of the prominent figures of the subject.

How to Cite

Álvarez Domínguez, P. (2014). The college classroom as a space for creative memory: Designing educational historical games. Cabás. International Journal on Historical-Educational Heritage, (11), 161–175. https://doi.org/10.35072/CABAS.2014.94.28.001 (Original work published December 21, 2023)
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